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Circular Gravity Force

Discussion in 'Assets and Asset Store' started by LaneMax, Dec 13, 2013.

  1. LaneMax

    LaneMax

    Joined:
    Aug 12, 2013
    Posts:
    185
    Yep, the assets are still supported and work with the newest Unity versions. CGF is feature complete... there is a change that I might start work on the new Unity physics types when they are released, but will have to wait tell Unity has then in the wild. SSS has a few updates coming out that support more Unity 2D and 3D joint types. Hope this helps

    Cheers
     
  2. InfiniteDesign8

    InfiniteDesign8

    Joined:
    Aug 22, 2017
    Posts:
    26
    Platformer pro 2 is using it's own physics, no ridgidbody...any idea on work around?
     
  3. LaneMax

    LaneMax

    Joined:
    Aug 12, 2013
    Posts:
    185
    CGF only work with Unitys physic, the only workaround that I can think of is you'll need to add a Unity ridgidbody 2d or 3d, and a Unity collider 2d or 3d in order for it to work. I'm not really familiar with Platformer pro 2 so don't really know to main details on that end, don't know if this helps or not. Let me know if you make any progress

    Cheers
     
  4. PunkPuffin

    PunkPuffin

    Joined:
    Jun 17, 2018
    Posts:
    8
    Than
    Thanks for the reply. Purchased both SSS and CGF

    Look forward to have a bash with some ideas
     
  5. LaneMax

    LaneMax

    Joined:
    Aug 12, 2013
    Posts:
    185
    Cool, good luck!
     
  6. PantrrBleue

    PantrrBleue

    Joined:
    Aug 16, 2019
    Posts:
    1
    Hello,

    I would need help regarding the rotation of an object placed on a sphere / planet. I would like to make sure that the player (a capsule) can turn around the planet without falling himself, here are some drawings to illustrate what I need ... It's a 3d game but the drawing is done in 2d to make it more understandable. Thank you in advance for your reply upload_2020-1-17_19-17-39.png
     
  7. wayneh654

    wayneh654

    Joined:
    Nov 25, 2012
    Posts:
    13
    Hi Pantrr.
    Take a look at a add-on in the Assets store called CGF (Circular Gravity Force). It will do what you are after here and so much more.
     
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