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Question Circle wipe transition in URP

Discussion in 'Universal Render Pipeline' started by Nichotine, Nov 19, 2022.

  1. Nichotine

    Nichotine

    Joined:
    Jul 30, 2017
    Posts:
    18
    So I've recently migrated to URP and finding it trickier than expected converting some of my old shaders. For a while I was reliant on a circle wipe transition using Graphics.Blit() similar to in this video:


    This doesn't work with SRP and I'm wondering if there's anyone out there who has put one together which is URP compatible.

    Any and all help appreciated!