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Question "Cinemashine Volume Settings" are no longer affecting my DoF

Discussion in 'Cinemachine' started by wm-VR, Nov 25, 2022.

  1. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Hello, I'm using Unity 2022.2.0b16 and I've configured a Virtual Camera (with some damping) to follow a GameObject. The DoF no longer works in any of my scenes after updating Unity, except when I path-trace the video/frame. Then it is applied correctly.

    path-traced frame
    upload_2022-11-25_17-30-18.png
    path-tracing off
    upload_2022-11-25_17-31-27.png

    Is there anything I can check?
    At the moment I have no clue where even to start to investigate this issue.
    Thank you
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,233
    There was a regression in CM 2.9.2 which was fixed in 2.9.4. Try upgrading CM in the package manager.
     
  3. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Thank you for your prompt response! I upgraded to the most recent CM version (2.9.4), but the DoF issue remains. However, the focal length slider appears to be functional now in this version. Unfortunately, there is still no DoF.
     
  4. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    My fault here.
    The sensor type of the CM brain camera seems to have changed during some update. It now works flawlessly after changing it back. DoF works fine now!
    Sorry for the inconvenience!
     
    Last edited: Nov 29, 2022
    Gregoryl likes this.