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Question cinemachine with nertworking

Discussion in 'Cinemachine' started by BrunoPOG, Mar 6, 2023.

  1. BrunoPOG

    BrunoPOG

    Joined:
    Jun 14, 2022
    Posts:
    2
    im working with netcode to make a multiplayer game and with cinemachine too.
    I have a question that i dont find an answer.

    How i do a reference of cinemachine with the spawned player?

    Im use the networking manager to spawn a player but when he spawn, the cinemachine lost the reference and dont follow the player. so, how i can attach the player in cinemachine when the scene starting as a host?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    6,859
    When you spawn the player, you nedd to set the vcam's target to be the newly-spawned player, eg:
    Code (CSharp):
    1. vcam.Follow = vcam.LookAt = newlySpawnedPlayer
     
    BrunoPOG likes this.