Every time ive tried to use Cinemachine its always using the old input system, specifically on the Free Look Camera. Is there a way to make it work on the new input system?
If you get the latest preview version of Cinemachine, Version 2.6.0 preview.8, it comes bundled with a CinemachineInputProvider script which supports the new input system. https://docs.unity3d.com/Packages/com.unity.cinemachine@2.6/manual/CinemachineAlternativeInput.html