Hi everyone, When a Cinemachine vcam is targeting something in a character's skeletal hierarchy, and that hierarchy is affected by IK, the vcam will target the wrong location, causing a terrible 1-frame latency and jitter situation. Final IK forces a certain order via its scripts, as shown below. So I attempted to drop CinemachineBrain below that. However - CinemachineBrain ALWAYS resets itself to 100, no matter what. This effectively means that it is impossible to get things into the correct order. Did anyone come across a solution or work-around for this? Please see here: I will also reference this thread, which seems to imply it IS possible to move CinemachineBrain execution order: https://forum.unity.com/threads/tak...machinebrain-updates-camera-positions.547049/ Any ideas? Thanks!