Isn't there risks involved? I wouldn't want to make things any worse than they already are. BTW It finished re importing assets, and I was able to re enable round robin for all cameras. The DOF problem appears to be fixed for the moment. There are two things I am noticing: The position of the camera is much further high up on the rigs than were we had it set before and the rotation changed, it's behind the player instead of facing. So the start position changed for some reason. I think you have a bug in editor mode, the post processing effects are being disabled and re enabled at random, its like a flash, also seems to happen when interacting with the game tab. Looks exactly like disabling and re enabling the post processing by clicking on the button on the top of the scene view but in the game view. Not sure if it also happens in scene view, haven't seen it so far. UPDATE: It is happening in the scene view, and just now, the problem reversed itself, the post processing is disabled (even though the button is enabled) and when it flashes it shows the postfx for a half a second and disappears again. I fixed it (I mean "un reversed it") by switching to the game view.