Hi everyone, I need your help. With the depth of field effect from the post processing stack v2 and "focus tracks target" enabled in the Cinemachine Post Processing script I get weird focusing issues. I posted a video to youtube showing the problem (easier to see it in full screen) If you look at the objects on the top left and at the one bottom left, you can see the focus going in and out. If we disable "Focus tracks target" in Cinemachine's post processing script it stops. If we disable Cinemachine's brain script on the camera it also stops. Cinemachine's tracked target is the player you see in the scene. We also tried adding a simple cube to the scene and setting it as the target to eliminate the player from the equation, and we get the same result. Any ideas? FYI I use the latest version of Cinemachine and the Post processing stack V2. Both installed using the package manager in Unity 2018.4.12f1.