Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Cinemachine Virtual Camera Questions

Discussion in 'Cinemachine' started by chainsawpenguin, Aug 24, 2019.

  1. chainsawpenguin


    Sep 28, 2014
    If I have a post processing layer/volume on my Main Camera (with my Cinemachine Brain) and a different post processing layer/volume on one of my Virtual Cameras, does my child's post processing take precedence? If not, is there some way I can programmatically cause it to?

    If a camera on a Dolly track has a Timeline animation to go from the start of the track to the end of the track when it's made active, will it reset if I disable to the camera (in other words, will the camera return to the beginning of the track and re-run it's Timeline animation the next time the camera is Set Active)?
  2. Gregoryl


    Unity Technologies

    Dec 22, 2016
    Don't make a special volume for the vcam. Instead, use the CinemachinePostProcessing extension on the vcam, and attach a PP profile to that. Its settings will blend in and out, in sync with the vcam.
    Last edited: Aug 28, 2019
    chainsawpenguin likes this.