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Cinemachine virtual camera position with Timeline

Discussion in 'Cinemachine' started by SammmZ, Apr 15, 2020.

  1. SammmZ

    SammmZ

    Joined:
    Aug 13, 2014
    Posts:
    174
    I'm using simple VirtualCameras inside the Timeline cinemachine track (no Body, no Aim). While cameras are placed directly in the scene - I can change their transform position. But when I parenting them to any object - their position changes to (0,0,0) and I can't change their position anymore. Why is it happening? What should I do if I don't want to have all my cameras in the scene root, why can't I group them under some object?
     
  2. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856
    Hi, I can't reproduce your issue.
    What version of Cinemachine and Unity are you using?
     
  3. SammmZ

    SammmZ

    Joined:
    Aug 13, 2014
    Posts:
    174
    Well, I believe it was a spontaneous bug. After restarting a project I can't reproduce it either. Sorry, for bothering.
     
    gaborkb likes this.