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Question Cinemachine Virtual Camera not pausing on Timescale = 0

Discussion in 'Cinemachine' started by darnold34, Mar 23, 2022.

  1. darnold34

    darnold34

    Joined:
    Sep 1, 2021
    Posts:
    2
    When I pause by pressing the escape key I set the timescale to 0, but I am still able to look around and move my camera and rotate the character by pressing the input keys but the character will not move. However, if I switch the cinemachine camera out for a FreeLook camera everything quits moving as intended with a timescale 0. What problem am I running into?
     
  2. darnold34

    darnold34

    Joined:
    Sep 1, 2021
    Posts:
    2
    able to fix by putting the movement and player rotation code under FixedUpdate() instead of Update()
     
  3. Vexury

    Vexury

    Joined:
    Jun 16, 2019
    Posts:
    1
    Check Ignore Time Scale in the CinemachineBrain