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Cinemachine view collision disable

Discussion in 'Cinemachine' started by PegasiStudios, Jul 9, 2018.

  1. PegasiStudios


    Dec 22, 2014
    Is it possible to disable the view detection that moves the camera forward when an obstacle is in front of it?

    I have some colliders that have to be in front of the player at certain points, but the camera keeps detecting it as a wall and moves to the wall.

    I do want the camera to avoid actual wall collision when it actually touches a wall, but not when something comes in front of it.
  2. Gregoryl


    Unity Technologies

    Dec 22, 2016
    Yes, you can ignore obstacles based on layer or tag