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Cinemachine, URP, Post Processing...but no PP effects

Discussion in 'Cinemachine' started by AntLewis, Dec 21, 2021.

  1. AntLewis

    AntLewis

    Joined:
    Feb 2, 2010
    Posts:
    254
    Hey there, I've seen numerous threads about this but none have solved my issues - I can't get post processing to work. I'm using Unity 2020.3.16f1, URP 10.5.1, Cinemachine 2.6.11. I'm also using Unity first person starter kit.

    I've created a volume in the scene, set to global and referencing the post processing profile with bloom and vignette enabled for testing:

    upload_2021-12-21_11-50-26.png


    I've added Cineamchine Volume Setting on my virtual camera, which references the same profile:

    upload_2021-12-21_11-53-53.png

    But I'm clearly missing something? Thanks for any help
    Ant
     

    Attached Files:

  2. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    Hi @AntLewis

    There are a couple potential causes for this I can think of. I'm going to start by assuming you've done all the things necessary to make this project work with URP. If that's the case, the easiest thing to miss is the Post Processing checkbox in the Camera's Rendering tab. If that fixes your issue, great! Let me know if not and we'll dig deeper.
     

    Attached Files:

    Gregoryl likes this.
  3. AntLewis

    AntLewis

    Joined:
    Feb 2, 2010
    Posts:
    254
    Hi @marc_tanenbaum, thanks for the response. You are absolutely right, I missed the tick box :) Thanks again!
     
    marc_tanenbaum likes this.