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Bug Cinemachine stuck at "Live" status, even when gameobject is disabled

Discussion in 'Cinemachine' started by fishwind, Sep 3, 2022.

  1. fishwind

    fishwind

    Joined:
    Jul 21, 2013
    Posts:
    11
    CinemacineLiveStuck.png

    One of my FreeLook cinemachine is stucked at "Live" status. This happens sometimes, pretty inconsistent.

    What I have tried:
    - Disable the CM FreeLook gameobject
    - Ensure the other CM cameras have higher Priority property.
    - Deleting the CM FreeLook camera during gameplay. This will fix the issue.

    Any idea what could have caused this? Or how to debug further? Thanks in advance!


    Unity version: 2019.4.40f1 LS
    Cinemachine version: 2.6.1
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730
    Do you have a timeline with Cinemachine tracks? A Cinemachine timeline track can force a CM camera to become live, even if it's disabled.
     
  3. fishwind

    fishwind

    Joined:
    Jul 21, 2013
    Posts:
    11
    Hey you are right! I have a timeline set to "Hold" and it's last frame touches the FreeLook camera. Thank you!!
     
    Gregoryl likes this.