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Cinemachine: Smart camera systems for your 3D project

Discussion in 'Assets and Asset Store' started by AdamMyhill, Aug 10, 2016.

  1. AdamMyhill

    AdamMyhill

    Joined:
    Jul 11, 2014
    Posts:
    17
    We've put together a video showcasing what Cinemachine can do and the power and simplicity of procedural camera tools for cinematics / cutscenes / gameplay / eSports broadcasting, etc.

    Imagine bug-proofing your cutscene pipeline, or doing cinematic events of scenes with variable performances. Cinemachine allows you to make beautiful shots of 'impossible' scenarios.



    If you're looking to have amazing 3D cameras in your project, please reach out, we would love to help.

    http://www.cinemachineimagery.com/

    https://www.assetstore.unity3d.com/en/#!/content/60946
     
  2. b4c5p4c3

    b4c5p4c3

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    Amazing. Added to my wish list.
     
    AdamMyhill likes this.
  3. theANMATOR2b

    theANMATOR2b

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    Q. Variable performances = multiple targets while blending between the targets over time?

    This is really an awesome pack I want to own - when I need it.
    Q2. When is the game rig release date scheduled?

    Q3. Do you happen to have a close quarters type hand to hand combat example video? Would love to see how well it performs in that type of high action situation.
     
  4. AFrisby

    AFrisby

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    Hey, I just noticed this was marked depreciated but can't seem to find a reason anywhere. Is this now a dead end?
     
  5. Filhanteraren

    Filhanteraren

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    May 14, 2014
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    From what I understand it will be part of the new Unity Director thingy. It nice to see a asset with great potential be integrated into Unity. On the other hand as a custumer I feel a bit cheated for being an early buyer, it has happend before with other assets so I guess the silver lining here is that atleast the asset will live on inside Unity.
    I guess a refund is not possible?
     
  6. AFrisby

    AFrisby

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    That is good to hear - is there a release date on the Unity Director yet?
     
  7. AdamMyhill

    AdamMyhill

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    Jul 11, 2014
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    Hi all, Cinemachine is most certainly not dead - it is going to be built straight into Unity. It was announced here at the Unite LA keynote. CM was taken down from the Asset Store at that time because it will be included with an upcoming version of Unity. It is the standard procedure in this type of scenario. I'm happy to share that Cinemachine will be available to everyone in the new year.

    For those who bought CM before all this, I'd like to give you a beta of Game Rig - please email me at adam.myhill@unity3d.com. Thanks!
     
    magique and AFrisby like this.
  8. AdamMyhill

    AdamMyhill

    Joined:
    Jul 11, 2014
    Posts:
    17
    Yes, there's a number of ways to do that. The best way is to blend between different cameras each with unique targets.

    Game Rig will be included in an upcoming version of Unity, most likely 5.7

    I do. Email me adam.myhill@unity3d.com to discuss further
     
    theANMATOR2b likes this.