I want to use Cinemachine for my Unity projects but I can't get past this persistent issue. For whatever reason, Cinemachine resets its Game View perspective to that of the Main Camera whenever I leave Play mode. I'll walk through the process to better explain what's going on. 1. Started a brand new project and reinstalled Unity in an attempt to bypass the issue 2. Imported Cinemachine, ProBuilder, and the Post Processing Stack 3. Added the Cinemachine Brain to the Main Camera found in the sample scene 4. Imported a basic character model and positioned them in the scene 5. Created a Virtual Camera and applied 'Follow' and 'Look At' to the player character 6. Applied a Rigidbody to the character model after confirming Cinemachine works Here's a visual demonstration of the problem A friend of mine experienced with the tool tried to re-create the issue, but didn't encounter it themselves. I cannot work with Cinemachine if the game view is not available. Please, if anyone has the faintest idea of what might be causing the issue, I'd appreciate some suggestions.