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Cinemachine POV and free camera don't work in Unity Remote

Discussion in 'Cinemachine' started by sacb0y, Sep 12, 2019.

  1. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    197
    I'm testing an android build through Unity remote but for some reason and only when remote mode is active the camera inputs do not work at all. So the camera does not rotate or spin around.

    It works perfectly fine in build, and perfectly find if not in remote play. All other touch input is fine too, it's only this that does not work.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    3,243
    By default, Cinemachine uses Input.GetAxis() to poll for user input. Does that call work elsewhere, say in a custom script?
     
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