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Cinemachine orbital transposer with new input system

Discussion in 'Cinemachine' started by demozbox, May 30, 2020.

  1. demozbox

    demozbox

    Joined:
    Nov 26, 2014
    Posts:
    83
    Trying to use orbital transposer for 3rd person controller and getting error
    "You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings."
    I think it is due to cinemachine reads x Axis from input, but i switched to new input system.
    How to bit the issue?
     
  2. demozbox

    demozbox

    Joined:
    Nov 26, 2014
    Posts:
    83
    I checked out the documentation and found that "The name of this axis as specified in Unity Input manager. Setting to an empty string will disable the automatic updating of this axis"
    So, satting empty the axis name field I fixed the issue.
     

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    timothywwcase and Gregoryl like this.
  3. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    Hey @demozbox,

    Super glad to hear you solved the issue. Just a note that CM 2.6.0-preview.6 (which will be served up to Package Manager soonish) will include better support for the new Input System. You can read about it near the bottom of this blog post.
     
  4. demozbox

    demozbox

    Joined:
    Nov 26, 2014
    Posts:
    83
    Thank you for that information.