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Cinemachine Impulse Inconsistency

Discussion in 'Cinemachine' started by Telephantasm, Mar 25, 2022.

  1. Telephantasm

    Telephantasm

    Joined:
    Sep 28, 2018
    Posts:
    14
    Hello, I have come across a problem with the Impulse.
    My setup is pretty straightforward with an Impulse Listener Extension on the Vcam and an Impulse Source on the player. The signals I send have a very large propagation area to ensure consistent response, however after a while of runtime the impulses' amplitude become more pronounced, even though my camera's depth position stays the same and I don't tune the signal options.
    For some reason it just becomes something around 2x the intensity randomly.
    What can be the problem here?
     
  2. Telephantasm

    Telephantasm

    Joined:
    Sep 28, 2018
    Posts:
    14
    Through experimenting I figured out that triggering the same impulse many times in a row results in a kind of accumulation of impulse strength, even though the impusle seems to end before i trigger it again. Is there a way to somehow force dampen or destroy the previous impulse?
     
  3. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    If the impulse ends before you trigger a new one then there should be no signal accumulation. Can you put together a small test scene that shows this problem?
     
  4. Telephantasm

    Telephantasm

    Joined:
    Sep 28, 2018
    Posts:
    14
    Resolved through adding a script that forces clearing the active impulse.