Our FPS game has an idle mode where your pet fights for you. Last week I remembered seeing the Unite 2015 talk and was excited to see Cinemachine was acquired by Unity. I first tried out 1.1 from the Asset Store and was really impressed. Then found 1.5 on the forums here and was blown away by the direction it went! I added collision, setup a few different camera clouds and let it do its thing. Here's a few gifs: https://gfycat.com/DismalSelfreliantAlligator https://gfycat.com/ExcitableMildDuiker https://gfycat.com/VacantFancyBunny The cloud automatically does that Battlestar Galactica style zoom depending on the distance of the drone (a little too fast in the gif) The only real issue I ran into is that Cinemachine is not framerate independent. My dev computer runs as 165 fps gsync, but I know a lot of people will be stuck at 60 fps. The higher the framerate, the faster everything moves. Easiest seen by turning vsync on/off. (Damping & noise are problems, transitions are fine I think) I'm really looking forward to Cinemachine 2.0 & the new Post Processing Stack (we're still on Unity 5.5). I love that it saves changes in play mode too!