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Cinemachine freelook cam jitters in FixedUpdate

Discussion in 'Cinemachine' started by AkshayVats, Jun 15, 2022.

  1. AkshayVats

    AkshayVats

    Joined:
    Jun 19, 2013
    Posts:
    4
    I have a new scene setup with a freelook camera. I am testing with low framerate (<40). The update method and blend method is set to FixedUpdate. With all these default settings, the freelook jitters when moves diagonally. Please see the attached video.

    There's no jitter when moved in one axis only.
    If you're suggesting changing the update method to SmartUpdate, then I have been down that path and it is frustrating as the cam jitters on random occasions like for example when switching to a different vcam with group composer. At least with fixed update this is the only time it jitters.

    I am kind of stuck here with this jitter problem as camera is a basic thing to begin with making any game. Even the cinemachine samples seem to jitter. What am I doing wrong?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,141
    Do you still have the jitter when you close the inspector?
    There is a known issue in Unity Editor that a visible Transform inspector can cause the game view to stutter.
    As a general rule, performance tests should always e carried out in a build, never in the editor.