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Cinemachine 'free look' - lock mouse and more

Discussion in 'Cinemachine' started by jeroll3d, Nov 28, 2021.

  1. jeroll3d


    Nov 6, 2010
    Hi guys

    First, I'm sorry for the lack of knowledge, but I'm learning. I made a mini prototype of a character with a 3d view, it moves according to the orientation of the camera. However, I would like to add a few things that I describe below:

    - mouse lock - when I click the right mouse button anywhere on the screen, the mouse 'pointer' disappears and/or reappears. However, when disappearing and reappearing, it is always properly centered on the screen (it automatically centers itself on the screen) and limited by it when the player is active (playing).

    - free mouse - when the mouse pointer reappears, without character interaction, I can move it freely around the screen (limited by it) to use on other objects (like touching a door and opening that door, etc). Of course, I don't go into details about the subsequent actions which the mouse will perform as it is not the object of the questions.

    This idea is used in many rpgs, games mmos, etc.

    I use 'playmaker' (I ask in this forum because I would like to know if there is any extension' which I can add via 'cinemachine' that makes this work easier).

    obs. its the same ideia or mechanic what we hav in Starter Assets - Third Person Character Controller
  2. Gregoryl


    Unity Technologies

    Dec 22, 2016
    This really isn't a Cinemachine question. I think you have a better chance of getting a useful answer if you post on the general scripting forum:

    Alternatively, since you see what you want in the Starter Assets, you can try looking at the code inside it to find out how they do it.