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Cinemachine for Unity 2018

Discussion in 'Cinemachine' started by DeanMarquette, Jun 6, 2018.

  1. DeanMarquette

    DeanMarquette

    Joined:
    Feb 10, 2015
    Posts:
    165
    Just downloaded and imported Cinemachine into a new project for latest version of Unity 2018. Got a bunch of compile error for missing post processing references.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    Delete the Cinemachine asset you imported and use the CM version from Package Manager instead.
     
  3. DeanMarquette

    DeanMarquette

    Joined:
    Feb 10, 2015
    Posts:
    165
    Thanks,

    I did get this message though:

    Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions()