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Cinemachine don t make Cut transition when another blend is playing

Discussion in 'Cinemachine' started by CohercitionDev, Jan 16, 2019.

  1. CohercitionDev

    CohercitionDev

    Joined:
    Aug 2, 2015
    Posts:
    5
    Hello
    i have this problem :

    With 3 virtual Cam
    Cam A
    Cam B
    Cam c

    if i make a custom blend Cam A --- CamB in Ease in out

    if i activate CamC while blend is playing ( Cam A -- Cam B), the camera don't make a cut but continue a ease in Out CamB --- CamC

    But i really want cut this blend

    thanks
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    The ease in/out on cam C is probably due to the Brain's default Blend setting, which is used on all cams that don't have custom blends defined for them. You can either change that to Cut, or add a custom blend *any* to C and set it to Cut.
     
  3. CohercitionDev

    CohercitionDev

    Joined:
    Aug 2, 2015
    Posts:
    5
    hi Gregoryl
    Thanks for answer
    But default blend set to Cut
    i make Any* to cam C
    but when i active Cam C before the end of eas in out Cam A cam B cut dont work
    you can see that in this video :



    thanks for futur help
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    Yes, it's a bug! Thank you very much for reporting it here.
    We'll fix it for the next CM release.
    If you're in a big hurry to get the fix, let me know and we can work out a solution for you.
     
  5. Radiago

    Radiago

    Joined:
    Jan 7, 2014
    Posts:
    18
    I'm having this same problem, and I need a solve very quickly as I didn't see this bug before our game went live (Classic assuming the player would take more time and then of course some people rushed faster than I anticipated >.<). Based on what I've found so far, how bad would it be to turn off the brain and turn it back on after a frame, if it was happening during a fade-to-black?
     
  6. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    That might work, give it a try
     
  7. Radiago

    Radiago

    Joined:
    Jan 7, 2014
    Posts:
    18
    It seems to have worked, so viable workaround for now. Thanks again!