Hello, I got a strange issue here. I got a Cinemachine vcam with the following target on my player-gameobject. But when I m destroying a child of my player-gameobject, the Cinemachine camera disable itself. This happens only, when the child got a collider2D as component. How can I fix this?
That sounds pretty weird. Can you post images of your project hierarchy, so I can understand where all the relevant objects live relative to each other?
Hello, I shouldnt make posts in the night. I found the problem: it was a script, which disable the vcam on OnTriggerExit2D(). I totally forgot about that. Sorry T_T