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Cinemachine - Crazy jitter

Discussion in 'Cinemachine' started by Shapefarm, Apr 12, 2017.

  1. patrickjarnfelt

    patrickjarnfelt

    Joined:
    Jun 24, 2013
    Posts:
    1
    So I have an issue that has been introduced in 2.4.0+ (and I have confirmed that it is not a problem in 2.3.4).
    When I have a VCam Trigger (VCam2) within a VCam Trigger (VCam1) that goes back to the first VCam1 there is a noticable jump/jitter.
    Here is a video showing that going into VCam2 is no problem, going out and back to VCam1 it jumps:

    And the faster the movement the bigger the jump. I have Smart Update enabled and tried all the types.
    The cameras have the same priority and the latest enabled is then active (like I would expect). So when VCam2 gets disabled it should jump back to VCam1 smoothly, but this is not the case.

    It is working in 2.3.4 so I have reverted.

    Does anyone know what the issue could be?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    3,394
    Hey @patrickjarnfelt thanks for that. I'm having a little trouble understanding the setup.
    I'd like to take a closer look at this issue. Can you reproduce this in a small simple project and send it to me?
    Thanks.
     
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