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Cinemachine collider

Discussion in 'Cinemachine' started by NaolShow, Jan 26, 2020.

  1. NaolShow

    NaolShow

    Joined:
    Mar 21, 2019
    Posts:
    3
    Hello everyone, I have a question about Cinemachine camera's.

    I am using Cinemachine for a TPS camera, because I had a lot of problems to handle collisions by myself.
    But the problem is I find that cinemachine collider isn't very practical, even by editing the settings, the camera will teleport everywhere when we collider to a wall, make for the player impossible to shoot correctly on a target...

    And has I said even when editing the settings like maximym effort, or even the strategy..
    Does this is a normal behaviour ?
    How can I fix this ?

    Thank you so much!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730
    If you set the strategy to PullCameraForward, then the camera will only travel along its Z axis, and that won't change the aim. Did you try that?