Hi! I'm using a freelook camera with a Cinemachine Collider for my third-person game. Since there are a lot of trees with the capsule colliders in my scene, I don't want the camera to be pulled forward every single time when a tree is in line of sight (Transparent Layers isn't an option, because I don't want my camera to go through trees freely). So I adjusted the distance limit (set it to 2). It works fine with trees in LOS. But the camera now falls through the objects that are not thick enough and gets behind them (sometimes even if these objects aren't in the LOS in the first place). It happens whenever my character is too close to them. I think that Cinemachine does exactly what it should do and there's no bug (although at first, I thought that distance limit works ONLY when objects get between the camera and the character), but this definitely isn't a behavior I need. In my case - the camera falls through the mountain walls (terrain). When distance limit is set to 0 that doesn't happen at all. Is there a way to avoid this? The ideal solution would be the ability to choose layers that are impenetrable no matter what, or layers for which distance limit will always be "the actual distance to the target". But... there's nothing like that in the options.