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Cinemachine Causes White Border Flicker in Game View?

Discussion in 'Animation' started by JudahMantell, Jun 21, 2019.

  1. JudahMantell

    JudahMantell

    Joined:
    Feb 28, 2017
    Posts:
    476
    During any type of virtual camera transition/blending, the game view has an odd, white flickering border that I'm not sure what to do about. Does anyone else have this issue? Any ideas as to what it could be/how to fix it?
     
  2. szantner

    szantner

    Joined:
    May 15, 2015
    Posts:
    2
    For me turning off Gizmos made it disappear.
     
  3. Musahan17

    Musahan17

    Joined:
    Aug 9, 2020
    Posts:
    5
    Thanks, I actually spent more than 2 hours while editing scripts.
     
  4. cuileannadrian

    cuileannadrian

    Joined:
    Dec 31, 2019
    Posts:
    1
    I just spent half an hour xD
     
  5. CyRaid

    CyRaid

    Joined:
    Mar 31, 2015
    Posts:
    134
    Yes, but what if you want gizmos, but just don't want the white flickering?
     
  6. CyRaid

    CyRaid

    Joined:
    Mar 31, 2015
    Posts:
    134
    Found out from a different forum/area. On CinemachineBrain on your camera, disable "Show Camera Frustrum".
     
  7. MaxHerrmann

    MaxHerrmann

    Joined:
    Mar 11, 2020
    Posts:
    31
    Thanks!
     
  8. erikwhiteaker

    erikwhiteaker

    Joined:
    Sep 23, 2022
    Posts:
    1
    can u link the other forum/area
     
  9. iHeartGameDev

    iHeartGameDev

    Joined:
    May 3, 2019
    Posts:
    12
    Did anyone figure out why this is happening to begin with?
     
  10. smallw00d2211_unity

    smallw00d2211_unity

    Joined:
    Dec 10, 2022
    Posts:
    1
    Another workaround that worked for me perfectly, was changing `Anti-Aliasing` to `TAA`!
     
  11. Doggy88

    Doggy88

    Joined:
    Sep 8, 2019
    Posts:
    3
    Thank you!