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Cinemachine Brain No Live Camera

Discussion in 'Cinemachine' started by Korindian, Jun 28, 2019.

  1. Korindian

    Korindian

    Joined:
    Jun 25, 2013
    Posts:
    437
    Hi, I've added Cinemachine to an empty project and played around with the examples.

    I then tried adding it to an existing project, but am not able to get the Cinemachine Brain to detect any virtual cams. It just says "None". If I solo the single vcam in the scene, then Cinemachine Brain picks it up, but if I disable solo, it goes back to None.

    I've tried deleting all Cinemachine components, adding them in different order via the component menu or via the Cinemachine top menu, disable/enable components and GameObjects but no matter what I try, the Cinemachine Brain doesn't detect the virtual camera unless I hit solo.

    If I open a new scene and add a virtual cam, then the components get added with the Brain finding the virtual camera. But this is not happening in the existing scene I have.

    What could be causing this?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    2,725
    Very probably it's layers.
    The brain will only see the vcams that are on layers that the attached Camera can see.
    (This is to support things like split-screen)
     
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  3. Korindian

    Korindian

    Joined:
    Jun 25, 2013
    Posts:
    437
    Oh man, sure enough, the main camera (Brain) needed to have the layer of the virtual camera activated (checked) in the culling mask.

    I read through the manual fully and didn't catch that part about layers in the "Setting Cinemachine Brain properties" page. Thanks for the quick response.
     
    Gregoryl likes this.