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Cinemachine : Blend from/to FramingTransposerCamera

Discussion in 'Cinemachine' started by TL_101, May 23, 2019.

  1. TL_101

    TL_101

    Joined:
    Feb 15, 2016
    Posts:
    4
    Hi,

    I am using a CinemachineVirtualCamera with a FramingTransposer as Body, which follows a CinemachineTargetGroup. For some events I want to blend to another VCam and back.

    My Problem is, when I blend back to the transposer Camera, it loses its Position and Transform.

    I tried saving the Origin Position and Rotation OnStart and setting them via Script after the blend, but I cannot set the FramingTransposer Cameras Position.

    Is it Possible to blend from / and to a Framing Transposer Camera without loosing those Settings ?


    thanks for any help

    CM.PNG
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,728
    Normally it should not lose its position and orientation. I suspect that you might have some kind of feedback problem. Can you post an image of your scene hierarchy, clearly showing the vcams and the main camera?
     
  3. TL_101

    TL_101

    Joined:
    Feb 15, 2016
    Posts:
    4
    Ok I put every vCam under the Scene Root and it works. Looks like the hierachy in my CameraSetup-Prefab messed everything up.

    My own Design Fault, Thank you very much !
     
    Gregoryl likes this.