Search Unity

Cinemachine and the new Input System

Discussion in 'Cinemachine' started by transat, Jan 1, 2020.

  1. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    779
    I switched my input system from "Both" to "Input System Package (New)" in my Player preferences and now Cinemachine is throwing up errors as it still uses the legacy axis. Will a new version address this anytime soon or should I switch back to "Both" ?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,719
    What do you mean by "switched my input system"? Where is this setting exactly?
     
  3. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    779
    Sorry. Missed your reply because this forum doesn't always warn me. :( But I'm referring to the setting found in Project Settings>Player>Other Settings>Active Input Handling. If I switch it to 'Input System Package (New)' instead of 'Both' (the third option being 'Input Manager (Old)') then Cinemachine has issues.

    I'm not alone though:
    https://forum.unity.com/threads/free-look-with-new-input-system.676873/
    https://forum.unity.com/threads/cinemachine-freelook-camera-and-new-input-system.773657/

    You 'liked' the hack that was posted in one of those threads. :)
     
  4. MlleBun

    MlleBun

    Joined:
    Sep 19, 2017
    Posts:
    163
    Gregoryl likes this.