Hi, I'm setting up a darting forward roll in my game. Most of the player movement is just handled with the character controller. However, my roll animation has root motion and so I'd like to use that to have the character roll forward instead of in place. I'm using Cinemachine as my camera solution. So, when I switch to root motion and allow the character to roll forward the camera doesn't close the distance between it and the target. Is there a way to achieve this? thanks.
You can use as a cm target a transform that is a child of the root object that gets moved by the animation. Either some node inside the character or an empty object that you add to it.