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Resolved Cinemachine 3rd Person Follow Camera works but mouse look is very slow

Discussion in 'Cinemachine' started by Teila, Jun 24, 2022.

  1. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,932
    I am using a 3rd person follow virtual camera to follow my UMA character. It's working except that the response to the mouse (ie: it's mouse look response) is really slow. To change direction enough to steer the character around something takes many slides of the mouse across the mouse pad. I've looked for some way to change the sensitivity but cannot find it. Here is my setup:

    MainCamera with CinemachineBrain component
    PlayerFollowCamera GameObject with the CinemachineVirtualCamera component. Standby is RoundRobin and Body is 3rdPersonFollow

    Thanks
     
  2. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,932
    I found the answer. I fix was to add a Scale processor to the Input Action map on the appropriate Action.

    upload_2022-6-25_9-28-20.png
     
    Gregoryl and gaborkb like this.