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Question cinemachine 2d setup

Discussion in 'Cinemachine' started by VP_no1, Dec 2, 2021.

  1. VP_no1

    VP_no1

    Joined:
    May 12, 2018
    Posts:
    132
    Hi.

    I would like to achieve with C2d ortographic the following:

    1. be able to fix the camera while i am hitting a collider (so that i will not see empty screen)
    2. have some special points to zoom in and out when triggered
    (i am in a platformer)

    for 1
    I solved it with Cinemachine Confiner 2D

    I would like though to have my Confiner polygon moving on X axis once the player is around 25% from the margin of the confiner in right. I tried with a distance joint connected to the player but it moves immediately. How can I have the confiner moving only when player reach a zone without coding ? For example when reaching the X margin of death zone, the confiner to move in that direction ?
    (maybe a feature for future :) ?)

    i have a long map and if i cannot do this then i would need to make a very very long confiner :)


    for 2
    I need to have different cameras or I just need to have some trigger spots and when my follow GO (or there might be 4 as I said on 1) to manipulate the lens ortho size of my only camera ?

    thank you in advance for any idea
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,723
    1. What's wrong with a very long confiner? Just use that.
    2. Create a trigger collider and add a CinemcahineTriggerAction script to it. When the player enters the zone, activate a new vcam with the desired ortho size. Cinemachine will blend to it. When the player leaves the, deactivate it.
     
    Last edited: Dec 2, 2021
    VP_no1 likes this.
  3. VP_no1

    VP_no1

    Joined:
    May 12, 2018
    Posts:
    132
    1. I allready did and i think that it wont have problems as is just a simple collider

    2, thank you, will do that and come back with good or bad results :)
    have a nice day