Hi. I would like to achieve with C2d ortographic the following: 1. be able to fix the camera while i am hitting a collider (so that i will not see empty screen) 2. have some special points to zoom in and out when triggered (i am in a platformer) for 1 I solved it with Cinemachine Confiner 2D I would like though to have my Confiner polygon moving on X axis once the player is around 25% from the margin of the confiner in right. I tried with a distance joint connected to the player but it moves immediately. How can I have the confiner moving only when player reach a zone without coding ? For example when reaching the X margin of death zone, the confiner to move in that direction ? (maybe a feature for future ?) i have a long map and if i cannot do this then i would need to make a very very long confiner for 2 I need to have different cameras or I just need to have some trigger spots and when my follow GO (or there might be 4 as I said on 1) to manipulate the lens ortho size of my only camera ? thank you in advance for any idea
1. What's wrong with a very long confiner? Just use that. 2. Create a trigger collider and add a CinemcahineTriggerAction script to it. When the player enters the zone, activate a new vcam with the desired ortho size. Cinemachine will blend to it. When the player leaves the, deactivate it.
1. I allready did and i think that it wont have problems as is just a simple collider 2, thank you, will do that and come back with good or bad results have a nice day