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Cinemachine 2.6 Official

Discussion in 'Cinemachine' started by marc_tanenbaum, Jun 29, 2020.

  1. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    436
    Hello friends!

    We're delighted to announce that Cinemachine 2.6 (previously available only as preview) has now been officially published to Package Manager. Cinemachine 2.6 comes with a raft of new features and fixes which you can read about in this blog post, or you can read the complete changelog here.

    Cinemachine 2.6 works with 2019 and up.

    To add to a new project, open the Package Manager (Window > Package Manager), find Cinemachine, and click Install.




    To add to a project that currently contains Cinemachine, open the Package Manager (Window > Package Manager), find Cinemachine, and click Update to 2.6.0.




    In either case, don't forget to check out the included Samples to see what Cinemachine can do!



    High level view of changes:
    • Virtual cameras now created based on Scene View orientation
    • Better support for input systems
    • New aiming rig
    • Improved lookahead
    • Impulse now has propagation
    • New samples including aiming rig, dual target rig and camera magnets
    Propagation2.gif

    As always, we hope you get great use out of the new version. If you have any questions, problems, complaints, or praise, don't hesitate to post in this forum!
     
    Gametyme and gaborkb like this.
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