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Cinema4D Joints in Unity bug

Discussion in 'Asset Importing & Exporting' started by enhawk, Oct 11, 2016.

  1. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    I'm noticing that all my joints get their XYZ axis data mangled to the same as the final joint in the root when being imported as either FBX or c4d in Unity.

    Bones don't exist any more in Cinema4D, so I can't re-skin my rigs that way. (bones haven't been part of Cinema4D since R12, many years ago)

    Is there a way around this? Known work around?
     
    Last edited: Oct 12, 2016
  2. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    I have some models that were made in older versions of Cinema4d, in Unity 5.4 the joint data is broken, in Unity 5.2 the joint data is fine.

    Is this a known issue?
     
    Last edited: Oct 13, 2016