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Cinema4D bones animation issue

Discussion in 'Animation' started by MildakZebrak, Jan 9, 2019.

  1. MildakZebrak


    Sep 21, 2017
    Hi guys
    does anybody use and Cinema4d for animationg characters? I've got the following workflow with the issue:

    1/ T-pose mesh downloaded from (let's say ybot character for this example) -> works fine after importing to unity
    2/ Animatioin bones downloaded from mixamo (without skin, just bones) -> animates fine afer importing to unity
    3/ When I open animated bones in Cinema4D and resave it, the animation DOES NOT WORK in unity then. This is very strange since all the bones are named same way, it is basically just resaved.

    I need to change some mixamo animations in C4D and I've got some skins already imported in unity so this is quite essential for me. I guess the problem might be with avatar linking but not matter which option I choose in unity during asset import, it simply does not work.

    See example unity project plus .fbx files here

    thanks for any help in advance