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Cinema4D atlas map

Discussion in 'Asset Importing & Exporting' started by Kyriakos80, Nov 28, 2017.

  1. Kyriakos80

    Kyriakos80

    Joined:
    Sep 30, 2017
    Posts:
    49
    Has anyone figured out a proper workflow for creating an atlas map out of many objects without C4D redistributing the unwrapped UV's it's own way? Its packing method looks incredibly efficient but also makes it impossible to edit the atlas externally.

    So far i've resorted to baking each texture separately, tiling them up in a grid in Photoshop and then matching that on the models through the texture offset function which takes forever but also wastes texture space on smaller models.

    Any tips will be appreciated.
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    Oh boy. Unfortunately for me, I don't know how to use Cinema 4d.
    Hopefully, one of the other Unity users, can help you here.:)