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Cinema Pro Cams [Released]

Discussion in 'Assets and Asset Store' started by mitchtheriault, Apr 2, 2014.

  1. mitchtheriault

    mitchtheriault

    Joined:
    Aug 4, 2013
    Posts:
    27
    We recently released our 2nd asset into the Asset Store. :)
    Cinema Pro Cams

    Buy | Website | Support | Docs

    Pro Cams is a camera tool kit that's perfect for anyone who wants bring cinematic goodness to their Unity project. We’ve worked with film industry researchers to provide technology that allows you to implement lenses and effects which comply to real-world cinematic film standards. It works great for video game cinematics, as well as machinma and film previz projects.

    Features:

    - Industry Standard Cooke Prime Lens Kit (12mm to 180mm).
    - Accurate real-world Nodal Point Offset calculations to lens selection.
    - Industry Standard aspect ratio selection.
    - Aperture (F-Stop) settings and its effect on camera image.
    - Near and Far Depth (DOF) calculations.
    - 3D Stereoscopic camera support with rigs.
    - Live, dynamic camera preview during camera creation and editing.
    - Steady Cam movement and settings for camera motion during run-time.

    We hope you guys like it. Let us know if there's anything missing you'd like to see added!
     
  2. Play_Edu

    Play_Edu

    Joined:
    Jun 10, 2012
    Posts:
    722
    Hi,

    Great job man.
    Top bottom would be great.

    Best Wishes,
    play_edu
     
  3. DanoG

    DanoG

    Joined:
    Dec 13, 2013
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    97
    Just to give everyone a quick update:

    We've released a new version of Cinema Pro Cams. It now includes the option to use either imperial, or metric units.

    Version 1.3.0.1

    Keep an eye here as we release more updates!
     
  4. DanoG

    DanoG

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    As of version 1.4 top/bottom has now been added, as well as metric units!
     
  5. DanoG

    DanoG

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    Dec 13, 2013
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  6. RandAlThor

    RandAlThor

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    Dec 2, 2007
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    1,293
    Can i use this also as a game camera?
    I mean it in general but also if i can use the 3D function not only in cinematics but in the full game?
     
  7. DanoG

    DanoG

    Joined:
    Dec 13, 2013
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    Hi RandAlThor,

    Yes, it's ends up being a standard game object that you can use in any way. Attach to another game object, etc. You should have no trouble doing this :)
     
  8. ksam2

    ksam2

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    Does it will work with unity5?
     
  9. DanoG

    DanoG

    Joined:
    Dec 13, 2013
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    Hi ksam2,

    Tested in Unity 5b18. Works fine if you upgrade the API for now. Tested with no issues. We will release a version shortly that avoids the compatibility upgrade tool.
     
    ksam2 likes this.
  10. DanoG

    DanoG

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    Dec 13, 2013
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  11. knotFF

    knotFF

    Joined:
    Apr 13, 2013
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    66
    Hello.
    Quick question. I wish to implement a 2D, 3D switch in my game menu. Is there a simple way of doing this?
    I played with the scripts for a while and the only solutions I found was to have two cameras in the scene (one 2D and one 3D) and turn them on and off when needed. This works, but means that I also need to duplicate all parameters for both cameras and keep track of any changes the player decides to apply to filters for example.
    Another alternative I tried was to set the value for both Convergence and Interaxial to zero, but unfortunately using this method means unity still renders both cameras and therefore there is a small hit on draw calls, etc.
    Am I missing something? Can I just simply turn the 3D effect off?
     
  12. EddieChristian

    EddieChristian

    Joined:
    Oct 9, 2012
    Posts:
    725
    I just wanted to make you guys aware of a conflict with Mad Goat's SSAA and Resolution Scaling When combined it locks up the current Unity 2018. I also would like to make sure that this camera is fully compatible with the Post-Processing Stack V2, Offline Render and Cinemachine as well. I intend to use it for films I make with the Unity engine.