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cinema animation to unity

Discussion in 'Animation' started by alexverhaest, Oct 10, 2014.

  1. alexverhaest

    alexverhaest

    Joined:
    Oct 10, 2014
    Posts:
    2
    Hi all,

    I've got this very simple animation of a bird flapping it's wings, made in cinema 4d and imported in unity..
    When I hit the play-button in the animations tab of the inspector, the bird moves as foreseen. However, when I import it, it does not move at all. I am making a terribly noob-ish mistake, I am sure,.. but I can't seem to figure I what I am doing wrong...
    Help?

    Thanks so much,

    Alex

     

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  2. alexverhaest

    alexverhaest

    Joined:
    Oct 10, 2014
    Posts:
    2
    Ok so I figured it out.. It was a rigging hierarchy problem. Make sure to have a root null and mark it as such in the rigging tab.. then weighing is well-interpreted and baking is no problem.