Has anybody had any success using WebSockets from Chrome, in WebGL builds? My networking library works well in Firefox now, but when running from Chrome it fails to connect. I've tried two different C#-based libraries on the server side (Alchemy and websocket-sharp), and both reject the connection due to malformed headers, as far as I can tell. It looks like Chrome is splitting the handshake across several send() calls, and the server libraries aren't coping with that properly. I'm pretty sure they are at fault, but I thought I'd ask in case anybody has other experience here.
I debugged this in more detail. Jonas's websocket.jslib specifies an explicit protocol list, but my server code wasn't sending back a Sec-WebSocket-Protocol header in its handshake response, and Chrome didn't like that. Removing the explicit protocol list from the request, or making the server reply with a valid protocol, fixes the problem.