Search Unity

Choosing between visual editors.

Discussion in 'General Discussion' started by Nemox, Feb 8, 2015.

  1. Nemox

    Nemox

    Joined:
    Feb 16, 2010
    Posts:
    396
    'ey, I hope this is the right forum for this. Simple query, but I could use some advice.

    I'd like to work with a visual scripting system for some of the gameplay in my game. I've never really worked with any before and I'm a broke college student, so I'd like to know a little about them before I dive in. I understand a bit about what they are; finite state machines that link together various pre-defined functions. But what differentiates them from each other? Are the not all pretty much the same? Is any particularly easier to work with than the others?

    Currently I have my eye on Playmaker since it's the highest rated and also on sale, but if there are any with a particular advantage over it, I would be interested to know.

    Thanks for your time.
     
  2. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,572
    Playmaker is the easiest to learn because the most extensive tutorials are available, but it is DEFINITELY not the most powerful.

    I would say check out these other 3, then make your choice:

    1) Universe: https://www.assetstore.unity3d.com/en/#!/content/495
    2) uScript: https://www.assetstore.unity3d.com/en/#!/content/1808
    3) NodeCanvas: https://www.assetstore.unity3d.com/en/#!/content/14914

    Unfortunately I've only used Playmaker. I will say it's good, but I wouldn't use it for a "whole game" without doing any scripting.

    I believe the other 3 I listed (maybe not #3) can make an entire game no problem though, without doing any scripting at all in most cases.
     
  3. DiscoFever

    DiscoFever

    Joined:
    Nov 16, 2014
    Posts:
    286
    I see uScript not being updated for a year now; what you would suggest for 2d ?