Search Unity

Choosing between built-in and UP for a new 2D Project

Discussion in 'Universal Render Pipeline' started by vadersb_ru, Sep 20, 2019.

  1. vadersb_ru

    vadersb_ru

    Joined:
    Jul 5, 2017
    Posts:
    15
    Hi!

    I'm in the beginning stages of a 2d game project (hi-def art, puzzle for desktops and tablets) and I'm struggling to choose a rendering pipeline for it.

    Here are the things that I like and find useful in the built-in pipeline that are (currently?) missing in UP:
    • GrabPass (for various effects like blur, etc. Looks like there are workarounds in UP for this, but they are cumbersome)
    • Camera stacking (might be useful, although I believe there are workarounds in UP)
    • Debug scene views like Wire+shaded, Overdraw, etc
    And the things in UP that are cool and are missing in the built-in pipeline:
    • Shader Graph (can be replaced with Amplify Shader Editor with built-in pipeline)
    • Render Scale (to render the game in a higher resolution, then downscale for extra quality. It can be emulated in built-in pipeline with render textures, but it's cumbersome)
    2D lights are out of scope of my project, as I don't plan to use them.

    So the situation looks like a complicated set of trade-offs and I'm confused which RP to choose. Any recommendations, please?