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Chinese characters are not showned in Flash | Unity3D v4.3.4f1

Discussion in 'Flash' started by stknk, Mar 13, 2014.

  1. stknk

    stknk

    Joined:
    Feb 5, 2014
    Posts:
    3
    Hello,

    I'm using Unity3D v4.3.4f1 and try to export my game in Flash and when I started the game my words are dissapeared.

    I'm using UnityVS to use visual studio and i set my project encodeing to Unicode. I also know (if i'm correct) that the flash is using UTF-8 encodeing which i think cause the problem.

    one of the code what I use:

    Code (csharp):
    1. drawLabel(winx - (timetitleposx), timeposy, "时间", time_fontsize, TextAnchor.MiddleCenter, TEXT_STYLE_BOLD);
    the drawLabel use GUI.Label to draw out the label.

    My question: Is there any way to use it in that way or should i add some simplified chinese font to make it work?

    It's worked in Android and Unity Webplayer . The Flash didn't make it.

    Thank you for your reply!
     
  2. RalphH

    RalphH

    Administrator

    Joined:
    Dec 22, 2011
    Posts:
    592
    To be able to display these characters, you'll need to include a font that includes that characterset; the arial that is bundled with the player does not contain these characters due to size considerations.