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China's localized Unity Hub for a better local experiences

Discussion in 'Unity Hub' started by RichardYang-at-Unity3D, Oct 16, 2019.

  1. DavidELittle

    DavidELittle

    Joined:
    Nov 5, 2018
    Posts:
    4
    Just to give an update.

    Now on 2019.4.15 it has all the same issues but you can tell that some people are using the Chinese version 2019.4.15f1c1 and some people the Global version 2019.4.15f1.
    ProjectVersion.png

    So my assumption was right about nothing really being different, it's just more clear as to what the problem is (if you know that c1 at the end of a version means Chinese version).

    What I really want is for people to be working on both the Global and Chinese version at the same time and all of the files that need to be in source control SHOULD BE THE SAME. If something is specific to the Chinese version, put it in it's own Chinese specific file. To me it seems like the Chinese features should be a package, it would get rid of nearly all these issues.
     
  2. jennal

    jennal

    Joined:
    Oct 28, 2017
    Posts:
    1
    Although I am a Chinese and live in China, I just don't want a special version that is quite different to the global version. Chinese version is meaningless to me. I just want to use global version, I think we users have right to choose what we need.
     
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