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Child to object with blend shapes

Discussion in 'Animation' started by torsson, May 15, 2019.

  1. torsson

    torsson

    Joined:
    Nov 14, 2016
    Posts:
    2
    Hello i have a mobile cran 3d model that has blend shape for the telescopic boom extension. Is there any way i can add my hook ( with rope physics) under the end of the boom and it will follow when i change the shape key from 1-100?.

    The 3d model had the boom extension with drivers etc in blender but the driver did not work when importing it to unity so in some strange way i managed to make the boom to shape key.

    Im new to both blender and unity and could not find anything that explaned if you can get a child object to follow the shape key.
     
  2. polyflow3d

    polyflow3d

    Joined:
    Oct 6, 2014
    Posts:
    297
    Make a sincronical animation for rope root, then control blendshapes and root animations simultaneously.
    Also take a look ot my plugin for vertex animations. It allows to add points that follow animated surface. In ship demo the ropes is constrained to sail`s corners and follow on its animations.
     
  3. Relativ9

    Relativ9

    Joined:
    Jan 27, 2014
    Posts:
    4
    I have a similar issue but with eyebrows and a character customization system which uses blend shapes for the facial structure.

    Anyone have some clever solutions to this, also @polyflow3d, your link appears to be broken, would love to check it out.