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Child Gameobject Collider is affecting parent Rigidbody

Discussion in 'Physics' started by unity_Y9-Qu4dmill45A, Jul 11, 2018.

  1. unity_Y9-Qu4dmill45A

    unity_Y9-Qu4dmill45A

    Joined:
    Jun 4, 2018
    Posts:
    18
    Hi,

    I'm currently implementing a Quake Spell in my 2D game, so I created a Gameobject that contains a Collider to push all enemies around my hero and my hero is instantiating this Gameobject as a Child when pressing a key.

    My hero has a Dynamic Rigidbody 2D, several colliders as triggers and one collider not set as trigger.
    Quake Spell Gameobject has just a collider not set as trigger. This collider is attached to Hero RigidBody.

    Problem is that my hero is pushed by the Quake Spell collider too.
    Do you have any idea about resolving it?

    I tried to disable collisions between a same layer, no effect.

    Thank you in advance for any answer!
     
  2. unity_Y9-Qu4dmill45A

    unity_Y9-Qu4dmill45A

    Joined:
    Jun 4, 2018
    Posts:
    18
    I found the real issue. Child object collider doesn't affect parent, parent was colliding with another object in scene :)