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Chickens Shader Bundle

Discussion in 'Assets and Asset Store' started by Chickenlord, Jul 28, 2011.

  1. Chickenlord

    Chickenlord

    Joined:
    May 13, 2011
    Posts:
    381
    Here's another preview. Again, the floor using a new shader and planar reflections. The head model uses a tranparent-refracted variation.

     
  2. TechnicalArtist

    TechnicalArtist

    Joined:
    Jul 9, 2012
    Posts:
    736
    awesome!!!!
     
  3. 3DforMe

    3DforMe

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    Feb 9, 2013
    Posts:
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    Fantastic!
     
  4. Chickenlord

    Chickenlord

    Joined:
    May 13, 2011
    Posts:
    381
    Hey,

    just submitted Update 1.6. It contains the shaders shown above in opaque, transparent and cutout versions. There are also versions supporting refraction and planar reflection (both require Unity Pro).

    Here's two additional screenhots.
     

    Attached Files:

  5. TechnicalArtist

    TechnicalArtist

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    Jul 9, 2012
    Posts:
    736
    thanks for adding this type of effect!!
     
  6. EmeralLotus

    EmeralLotus

    Joined:
    Aug 10, 2012
    Posts:
    1,459
    Hi, very nice package indeed.

    Wondering if this shader package works on IOS/Android/Webplayer ? If yes, what's the performance like ?

    Thanks.
     
  7. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Hi Chicken, I'm interested in these shaders, but I have Unity Pro 3.5.
    Do they work on this version?
     
  8. kenshin

    kenshin

    Joined:
    Apr 21, 2010
    Posts:
    940
    Thanks for this update!
    ...you make me an happy customer :)
     
  9. sc3

    sc3

    Joined:
    Nov 2, 2010
    Posts:
    103
    Hi Chickenlord

    Can you please help with an issue I am having... my outline glow effect seems to be flipped upside down. I remember encountering this in an older project which is now working, and can't remember how I fixed it (or if it just fixed itself).

    I made a simple cube with glow in one project scene which wasn't working (see below). In a different project however, if I do the exact same thing it works fine.

    $flip.png

    If you could help me out that would be great.
     
  10. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
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    2,350
    Try to change rendering system.
    I also encountered similar stuff when using high resolution shadows or crossing camera filters that (look) incompatible.
     
  11. sc3

    sc3

    Joined:
    Nov 2, 2010
    Posts:
    103
    Ahhh thank you for the tip, it made me look at the quality settings.

    If I turn off anti-aliasing in the quality settings, it works perfectly. So it seems to be anti-aliasing which is causing the problem.

    Thanks!
     
  12. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Ye also that is influencing the camera effects... wonder how they could come up with something like that...

    All in all Unity antialias is terrible to use. I also have the FXAA filter and it doesn't work. It works in the editor game window, but in the build it's disabled. Bah.
     
  13. m4ko

    m4ko

    Joined:
    Feb 8, 2013
    Posts:
    21
    I got the same error with the upside down outline. For me the anti-aliasing setting has had no effect. I tried all the settings in the project quality settings to no avail. Also tried forcing AA off in Nvidia control panel.
     
  14. m4ko

    m4ko

    Joined:
    Feb 8, 2013
    Posts:
    21
    Interestingly using a Deferred Lighting as render path for my second camera corrects this issue. However I am using this 2nd camera on top of another background camera. The background camera can't be seen anymore because of the Deferred Lighting mode.
     
  15. Hotsun

    Hotsun

    Joined:
    Aug 11, 2010
    Posts:
    122
    Hi,
    I am getting problem with image effects.
    When I click on the script the shaders are not attached to it,after I attach them nothing will happen,can you tell me how I can do this.
    I am using Unity 4.0 and with deferred rendering and both DX9 and DX11.
     
  16. ironbelly

    ironbelly

    Joined:
    Dec 26, 2011
    Posts:
    597
    Getting a bunch of error messages like these and wondering if they are something that is being fixed or that needs to be worried about

    Assets/Chickens Shader Bundle/Shaders/CSB_SHLightHelper.cs(120,95): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'


    Assets/Chickens Shader Bundle/Shaders/CSB_SHLightHelper.cs(120,95): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
    (Filename: Assets/Chickens Shader Bundle/Shaders/CSB_SHLightHelper.cs Line: 120)
     
  17. MadToLove

    MadToLove

    Joined:
    Jul 22, 2012
    Posts:
    70
    Ok so question, is there a way to do a relief mapping, cutout shader?

    Basically I'm using decals to add detail to my level, for example: I have a wall with wallpaper, i have a decal material im going to place on that wall of some wood beams with alpha channels for transparency/cutout so it looks like the wall paper is peeled away revealing the wood beams beneath. The relief mapping would help give the wood beams the depth look to them so it looks like its recessed into the wall a bit, and the cutout ability would allow me to use my alpha mapped wood beam texture.

    I tried using the some of the relief/clipped shaders but thats not doing what i need, its not using the alpha channel from my texture to allow it to look the way its supposed to.

    Is there a shader already in this package that maybe i have over looked? does anything i said make any sense? Aahah trying to describe it the best way i can.

    The most simple way i can describe it is : is there a shader in here that does relief AND cutout ? As thats what im looking for.

    EDIT: Basically the ability to do THIS http://docs.unity3d.com/Documentation/Components/shader-TransCutSpecular.html in combination with relief abilities for that amazing depth it gives.
     
    Last edited: Jul 26, 2013
  18. Play_Edu

    Play_Edu

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    Jun 10, 2012
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    722
    SSS look awesome.
     
  19. baloniman

    baloniman

    Joined:
    Aug 17, 2013
    Posts:
    4
    Anyone having an issue getting the s5 shader working in Unity 4.0 ? I've tried to get it to work using deferred lighting and all i'm getting is a gray render of my object anyone else having similar issues ?
     
  20. Bradamante

    Bradamante

    Joined:
    Sep 27, 2012
    Posts:
    300
    Is there any way to test how your Cook-Torrance shader would look with my assets?
     
  21. Dan Fury

    Dan Fury

    Joined:
    Jul 18, 2010
    Posts:
    158
    Hi, just bought the chicken shader package, great stuff in there.
    Is there any way to use the outline shader on mobile?
     
  22. EmeralLotus

    EmeralLotus

    Joined:
    Aug 10, 2012
    Posts:
    1,459
    Prebuy question:

    I'm mainly working with Mobile devices.
    How many of the shaders in this package are optimized for Mobile ?
     
  23. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    654
    In case it helps...
    I vaguely recall something about one of the post-processing classes (perhaps RenderTexture?) having the y-axis the opposite way up to others... possibly only on certain platforms/configurations. Does this sound familiar to anyone? Could this be cause of the mirrored glow?
     
  24. lukidog

    lukidog

    Joined:
    Dec 20, 2012
    Posts:
    3
    I dont see anyone else having this problem, because its not mentioned anywhere. However, everytime I try to import this package it takes forever to import. Im not even sure how long because I have not let it go more than a half hour before I close unity. Any thoughts on what this could be?
     
  25. snoche

    snoche

    Joined:
    Feb 22, 2010
    Posts:
    82
    I am trying to get it again from asset store in Unity 4.2 and I have the same problem, I let the computer runing over night and it didn;t work it crash unity.

    Please, could you fix the shaders to works with 4.2 and asset store?

    Thanks
     
  26. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    Including in the editor when not in ISO. When I turn the layer off that contain the game objects that are using the shaders, I don't have the problem. I'm using DX11, but I guess I don't need to be. I'm going to start removing them one at a time, but it's a shame because they look great. Has anyone else had this problem? In the attached image the camera is facing a brick wall. Thanks.

    $Image25.png
     
  27. eskimojoe

    eskimojoe

    Joined:
    Jun 4, 2012
    Posts:
    1,440
    Subject: License information from Unity Technologies




    This is an invoice for the items you have bought from the Unity Asset Store.


    Unity should have begun downloading the assets automatically, but you will also be able to
    initiate a download from within the Asset Store package manager.


    With kind regards,
    Unity Technologies.


    ----------------------------------------------------------------
    Order Invoice
    ----------------------------------------------------------------
    Date: 201-----
    Invoice no: 2005----
    VAT registration (CVR nr.): 30719913
    Unity Technologies A/S
    Livjaegergade 17, Baghuset, 1. sal
    DK-2100 Copenhagen
    Denmark


    Product name: Animated Shaders - Kit 1 1.0
    Number of licenses: 1
    Unit price: 15.00 USD


    Product name: Chickens Shader Bundle 1.42
    Number of licenses: 1
    Unit price: 15.00 USD


    Product name: Dynamic Elements Effect Pack 1.2
    Number of licenses: 1
    Unit price: 40.00 USD




    Total: 70.00 USD


    Last 4 numbers are missing. Can you please contact me about your asset being re-sold in the Lonath On-line project.
    http://forum.unity3d.com/threads/174227-Lonath-Online-finished-MMORPG-game-for-sale
     
    Last edited: Oct 31, 2013
  28. arenshi

    arenshi

    Joined:
    Dec 21, 2012
    Posts:
    3
    Hi all!

    I have a problem with "Skinshader 1.3_sspec_cutout". Alphatest does not work with Deferred rendering and shadows. Look at pictures please. Gray instead of transparency.

    How can I fix this?

    Sorry for my bad English.
    Ilya.
     
    Last edited: Dec 28, 2013
  29. DrewMedina

    DrewMedina

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    Apr 1, 2013
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    418
  30. DrewMedina

    DrewMedina

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    Apr 1, 2013
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    edit: you are awesome, thanks for adding this!

    Bump... Any chance of this? Your shaders are fantastic, especially the detail shaders. Even one detail shader with vert support would be amazing. Thanks!
     
    Last edited: Mar 11, 2014
  31. jforder

    jforder

    Joined:
    Jun 30, 2012
    Posts:
    22
    Hello,

    Some really great shaders but I need some help achieving a specific effect though. What I'm trying to achieve is an outline where the shadow edges are on a model.

    Something like this (below). I've been playing around with your Ramp lighting Outline shader and it behaves how I want it when I adjust the lighting in the scene but I need it to just be the outline of the shadows instead of it being fully coloured in white or black.

    Any help would be greatly appreciated!

    Thanks in advance.

    $stencil_shader_with_lightinfo.jpg
     
  32. jforder

    jforder

    Joined:
    Jun 30, 2012
    Posts:
    22
    Hey,

    Just wondering if you had a chance to think about my question above? Any help would be great!

    Thanks :)
     
  33. sordidlist

    sordidlist

    Joined:
    Sep 2, 2012
    Posts:
    86
    Maybe noobish of me but I can't find a workaround: I'm using the outline glow renderer in a project, and I'm using another script to determine if a unit has been clicked on, which then turns the glow on and off... or at least it's supposed to. I don't use C# in my own scripts, so I'm unfamiliar with its nuances, but using GetComponent(OutlineGlowRenderer) tells me that OutlineGlowRenderer is an unknown identifier. I see in the glow renderer script that the OutlineGlowRenderer class is declared and public, but Unity still gives me this message. What am I doing wrong?
     
  34. Kondor0

    Kondor0

    Joined:
    Feb 20, 2010
    Posts:
    601
    Any chance you add self-illumin shaders to the pack?

    Or can you point me to a workaround?

    Thanks.
     
  35. okumasama

    okumasama

    Joined:
    Jun 17, 2014
    Posts:
    16
    Hi! Thanks for awesome shaders.
    There's a lot of "obsolete" warnings in C# script with latest Unity version and it often bothers me to coding.
    Do you have a plan to fix this?

    Thanks.
     
    Ony likes this.
  36. ndoxx

    ndoxx

    Joined:
    Jul 7, 2013
    Posts:
    17
    Hi CHicken,

    Pre-buy question : does your shader support IBL Diffuse + specular?
     
  37. damdai

    damdai

    Joined:
    Oct 4, 2012
    Posts:
    5
    Doesn't look like this is supported anymore, but does anyone know if it's possible to get transparency with the outline glow effect?
     
  38. Vecna

    Vecna

    Joined:
    Apr 2, 2014
    Posts:
    32
    I would also like to know if this is mobile friendly.
     
  39. jason-fisher

    jason-fisher

    Joined:
    Mar 19, 2014
    Posts:
    133
    Is it possible to create DX9-compatible triplanar versions of the self-shadowing shaders for procedural terrain usage?
     
  40. kbalasubramanian

    kbalasubramanian

    Joined:
    Feb 6, 2015
    Posts:
    6
    Is the bundle supported on Unity 5. Please let me know.

    Thanks
     
  41. ironbelly

    ironbelly

    Joined:
    Dec 26, 2011
    Posts:
    597
    "Version: 1.64 (Mar 10, 2014)" - This should be enough to answer your question
     
    kbalasubramanian and kenshin like this.
  42. catjack

    catjack

    Joined:
    Sep 30, 2014
    Posts:
    12
    Hello there,
    Great product!
    One issue please, or you guys maybe you can help me with it: I am using the reflection (Opaque Planar Relection), everiting ok with it, but when I load/enter a new scene ( I have a FPS game), I can't see anymore the reflections on the "floor".
    Not sure if someone will reply me, but I will give a try, I am desparate to make it work.
    Thank you
     
  43. NathanNZ

    NathanNZ

    Joined:
    Nov 28, 2015
    Posts:
    1
    Hey,
    Is there a tutorial or any kind of instructions for how to set up the Screen Space Ambient occlusion? I couldn't find any documentation for the shader pack.