Heya. I've searched on the web for a while, trying to solve how to check if a 2D box is completely inside another 2D box. I bumped into how to do it with 3D and have a faint idea on how to go about it with a PolygonCollider2D, both of which would probably be about circulating through the points in a for loop and checking if all of the points are inside the bounds of the other object. However, it seems like if I have a BoxCollider2D, I can't create an array from its points. Is there another way to do this? Perhaps I'm totally missing something. Thank you!